Summer Internship (2026)

Over the summer of the 2026 school year, I interned at FunBloom Studios, working on their flagship game: Pocket Voyager. This is a game made on Unity where you can interact with your dog (controlled by an AI agent) and send them all over the world to gather gifts and learn about various cities. I helped code a number of major features in their game, including the city catalog- but most notably my work was done on the gifts system.

I also got to see the business side of their company. As they are a game design startup, it was great for me to see how they conducted themselves and how they were gathering initial capital for these games.

I learned a significant amount about Unity, GitHub, and how to run a game business over this summer, and it was overall a great experience.